// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "SayuHUD.generated.h"

class USayuWidget;

UCLASS()
class NIGHTSING_API ASayuHUD : public AHUD
{
	GENERATED_BODY()
	
protected:
	virtual void BeginPlay() override;
private:
	UPROPERTY(EditDefaultsOnly, Category = "Slash")
	TSubclassOf<USayuWidget> SayuWidgetClass;

	UPROPERTY()
	USayuWidget* SayuWidget;
public:
	FORCEINLINE USayuWidget* GetSayuWidget() const { return SayuWidget; }
};
